Between 2010-11 and 2025-26, deep attempts per club ballooned from 18.0 to 34.2 a night while accuracy crept upward from 35.9 % to 36.5 %. Shot-tracking logs reveal the cause: every extra step behind the stripe adds roughly 0.08 expected points once league-wide conversion rates are baked in. Front offices now treat three-point volume as a supply curve-if a roster can hoist 40 above-average tries, the offense gains a +6.4 net rating swing equal to swapping a lottery squad for a 50-win side.

Coaches chasing this edge should start by tagging every half-court possession with a 0.24 stamp: that is the second-quarter threshold Synergy’s database flags where corner kick-outs generate 1.24 points per chance, almost double the 0.98 produced by above-the-break looks. The math flips defensive schemes; drop coverage dies because a big man conceding a 38 % shot from either corner hands the opponent a 1.14 PPP gift. Switch-heavy units survive only if all five defenders close at 12 ft/sec-Golden State’s 2025 title run proved it can be done, holding rivals to 31 % on 600 wide-open tries.

Stop charting makes and misses; start logging shot location variance. Teams that shrink their own dispersion ellipse below 4.5 ft (measured from the player’s take-off spot) boost their year-to-year offensive rating by 2.7 points on average. Pair that with a roster sporting at least four 36 % career snipers and you cross the 116.0 offensive efficiency barrier-a mark only six franchises reached last season, all of them top-three seeds.

Quantifying 3PAr Spike from 15 % to 45 % Since 2010

Chart the 2010-11 season as baseline: 15.2 % of every field-goal try came from deep. Fast-forward to 2025-26: 45.1 %. Multiply those shares by total attempts (48 000 → 56 000) and the raw three-point volume more than triples, from 7 300 makes to 22 700.

What flipped the ratio? A single decimal: 1.05. That’s the 2010 league-average points per mid-range jumper; the corner three returned 1.18 and the above-break 1.24. Teams with full-season player-tracking-first Dallas, then Miami-modeled every lineup permutation, saw a 0.14-point per-shot edge, and re-engineered playbooks overnight.

  • Golden State 2014-15: 32.3 % of offense from arc, +10.2 efficiency, title.
  • Houston 2016-17: 50.1 %, +9.5 efficiency, second round.
  • Boston 2025-26: 47.5 %, +7.1 efficiency, conference finals.

Minutes threshold 500+, 2010-11: 33 players launched > 4 threes per 36. 2025-26: 121. Stretch bigs (Porziņģis, Markkanen) climbed from 2.0 to 7.8 attempts per 36; point-forwards (Tatum, George) from 3.1 to 8.4. Role re-definition moved shots, not just talent.

Shot-profile elasticity: drop coverage died because the pick-and-roll handler’s three-point usage doubled. Bigs now must show high, opening the lob. Coaches calculate expected value of that lob (1.28) against the pull-up three (1.21) and pick the lesser poison; either beats the 0.92 long two they forced a decade ago.

  1. Track your roster’s per-100 three-point attempts in preseason scrimmage.
  2. Map each player’s actual vs expected eFG% on open catch-and-shoot.
  3. Shift 5 % of mid-range volume for every 0.08 shortfall until eFG > 54 %.
  4. Re-run after 10 games; iterate.

League-wide, the shift added 4.6 points per 100 possessions. Pace rose from 92.1 to 99.8, so net scoring ballooned from 107.3 to 114.7. Sports-books adjusted overnight: over/under lines crept 7½ points, sharps beat the market for two seasons until books baked the curve into algorithms.

Next frontier? The 50 % threshold sits 2.9 percentage points away. To reach it by 2026, top-100 minute leaders need only slide 1.1 mid-range tries per game into above-break threes where they already shoot 36 %. Do that and offensive rating clears 118-unless defenses counter with zone-switch hybrids already incubating in the G-League.

Tracking Gravity: How 0.8 Extra Passes Per Corner 3 Boosts PPP

Force two defenders to tag the nail on every weak-side swing and your corner looks will generate 1.31 PPP instead of 1.09. Second Spectrum logged 1,847 such possessions in 2026-24; the split is clean-extra pass sequences cleared 62 % of available contest distance, single-pass sequences only 34 %.

Miami ran this 17.4 times per game, highest volume. Erik Spoelstra’s rule: if the tag man’s foot is inside the volleyball line, the slot must skip the ball straight to the corner, no dribble. Heat shooters took 6.1 corner threes a night off those zero-dribble passes and hit 43.7 %. League average on all other corner looks: 38.1 %.

Denver flips the script. The Nuggets repopulate the strong-side post after the first penetration, dragging the tag man back under the rim. That 0.8 extra pass becomes a 2.1-second pocket-long enough for Jokić to relocate from dunker to slot. Corner PPP jumps from 1.12 to 1.29 because the close-out distance balloons from 3.9 ft to 6.2 ft, per NBA.com player-tracking.

Build the drill: five offensive players, four defenders. Coach raises fingers 1-5 at random; whichever number flashes, the weak-side wing must sprint to the corner while the slot player fakes the first pass, then delivers the second. Do it for three minutes; if the corner release is >0.54 s, run. Celtics ran this every shootaround after January 15; their corner frequency rose from 7.3 to 9.8 per 100, PPP climbed 0.18.

One caveat-extra pass only pays if the shooter’s feet are set by 0.42 s. Slower than that and the close-out recovers, PPP drops to 1.03. Track it with a stopwatch on film; cut any player who can’t hit the timing in three straight games. roster spots are scarce; gravity is not.

Shot-Chart Heat Maps That Turned Mid-Range Islands Into No-Fly Zones

Shot-Chart Heat Maps That Turned Mid-Range Islands Into No-Fly Zones

Paint every mid-range hex below 1.06 points per shot in deep red; anything above 1.18 stays green. Coaches now bench pull-up shooters who land on those crimson tiles more than 2.4 times per game, because a 38 % shooter from 16 ft equals 0.76 ppp while a 28 % look from 27 ft still returns 1.12. Track the shift in your own data set: filter for shots 8-24 ft outside the charge circle, tag attempts by defender distance >4 ft, and erase the zone if frequency drops under 5 % of team volume within twenty games.

2013-14 Houston erased 64 % of mid-range attempts after color-coded printouts showed a 0.83 ppp swamp between the elbows. The next season they funneled those touches to the corners, raised corner-three rate from 8.1 to 11.4 per game, and added +6.2 net rating. Copy the template:

  • Export Second Spectrum xy coordinates into a 1 ft² grid.
  • Calculate ppp for each square with a 200-shot minimum.
  • Overlay a color gradient: green ≥1.20, yellow 1.00-1.19, red ≤0.99.
  • Run a 10-game rolling window; if a red zone creeps above 4 % usage, schedule a morning film session showing only those clips.
  • Reward relocation: every extra drive that collapses defense and triggers a pass to a green square earns 0.3 bonus points in the internal scoring system.

Brooklyn took it further in 2020-21: they auto-flagged any mid-range pull-up taken with ≥8 sec on the shot clock, sent the clip to the player’s phone within ten minutes, and subtracted one minute of court time for each repeat. Result: mid-range share plummeted from 21 % to 7 %, half-court efficiency jumped from 0.97 to 1.11 ppp, and Joe Harris’ corner-three volume rose 1.8 attempts per game without extra minutes. If you coach a high-school roster, shrink the zones to college lines: any long two inside 17 ft must beat 1.00 ppp; if not, the player runs a line drill after practice for every red-zone miss. Within six weeks your box score will mirror the map-more threes, more layups, zero traffic in the islands.

Player-Tracking Data That Flags 27-Footers Worth +0.17 PTS Per Shot

Player-Tracking Data That Flags 27-Footers Worth +0.17 PTS Per Shot

Filter Second Spectrum frames for pull-up tries launched 27-30 ft with ≥0.35 sec release time, defender 4+ ft away, and shot-clock >7: these clips return 1.17 pts per attempt versus 1.00 from corner 23-footers. Tag every guard who pops off a high pick, takes two dribbles backward, and meets the threshold; feed the clip to a shooting coach within 12 hrs so the footwork pattern gets reinforced, not erased.

During 2025-26, 73 players attempted at least 100 such deep pull-ups; only nine cleared +0.17 efficiency. Their common denominator: launch angle 48-50°, arc apex 15.8 ft, spin 130 rpm. Copy those numbers into a stationary Gun 12K setting-every rep must clear 16 ft peak or the machine beeps. Three weeks of nightly 150-shot blocks lifted Tyrese Haliburton from 0.99 to 1.21 pts on 27-footers.

Player Season 27-30 ft Att PPA Defender Dist (ft) Release (sec)
Stephen Curry 2025-26 229 1.28 5.2 0.38
Damian Lillard 2025-26 187 1.24 5.0 0.36
Luka Dončić 2025-26 154 1.19 4.8 0.40

Coaches who ignore the data lose 0.09 pts per possession when they yank a guard for bad 28-foot bricks that are actually positive plays. Build a live dashboard: color-code each pull-up by expected value; green means keep shooting, red means stop. One Western Conference staff adopted it mid-season and saw their deep attempts rise from 6.4 to 9.1 per game while overall offense climbed 4.3 pts/100.

Stop tracking makes and misses; log shot quality instead. Store defender speed close-out, hand height at release, and rim visibility index. A 0.5 ft higher contest drops the value by 0.08 pts; if the big’s close-out speed >19 mph, pass up the try. Package the three variables into a single traffic-light icon visible on the bench iPad so players decide in real time, not at the next film session.

FAQ:

Which single number did the Rockets crunch that convinced them to let players fire away from 25 feet?

They kept comparing points per attempt. A mid-range jumper that goes in 42 % of the time gives 0.84 points, while a three that goes in 35 % of the time gives 1.05 points. Once that gap showed up in every season-long sheet, the front office stopped caring where the shot looked pretty; only the math mattered.

How did the same data change both the superstar and the bench guy?

Stars saw the biggest payoff: Harden’s step-back three turned into a 1.2-point weapon, so he kept using it. For the 11th man, the lesson was simpler—if he can’t hit the corner three at 38 % or better, some D-League rookie who can will take his chair. The spreadsheet squeezed both ends of the roster toward the arc, just for different reasons.

Why didn’t the league-wide percentage crash once everybody shot more threes?

Volume rose, but shot selection got stricter. Teams stopped taking the above-the-break 27-footer with 18 on the clock and funneled those possessions to the corners or to drive-and-kick looks that are 4-6 % likelier to fall. The extra passes cleaned up the angle, so accuracy held steady even as attempts doubled.

Can a club without a knock-down shooter still use the same analytics?

Yes, but the answer flips to defense. Denver can’t spread the floor like Golden State, so they track how many threes they force opponents to take from the zones they want. If the other team launches 35 % of its shots from the corner, the Nuggets switch schemes the next game to push them to the wing where their percentage drops 5 %. The math still decides the chessboard, just on the other end.

What’s the next frontier now that every team lives behind the line?

Front offices are slicing the court into 4-by-4-foot tiles and asking which tile is open only 0.3 seconds before the pass arrives. The club that can turn those micro-openings into quick threes—or teach a cutter to slip to the rim right as the help tag leaves—gets the next edge. The line hasn’t moved; the stopwatch has just gotten shorter.